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View Profile Mullet-Man

6 Game Reviews w/ Response

All 27 Reviews

Huge improvement, but needs a little work

This is a collosal improvement from your previous Mega Man game, but I think you still need to touch up a few things:
Firstly, the speed of game is too high. Mega Man moves too quickly and his animation plays too fast - as do all the enemies. You might like to try adjusting the frame rate and the movement variables to slow things down to the pace of the actual Mega Man games
Secondly, things like "constantly shooting" and "constantly jumping" should've been ironed out of your code a long time ago. The player should have to release the jump/shoot button in order to jump/shoot again, not hold it down and unleash a constant barrage of jumps/shots. The jumping physics here mimick the actual Mega Man physics quite well, so it'd be a shame to see it wasted with the shoddy control programming.

To summarise, add a little touch-ups like those suggested and you'd have a fantastic game; as I said before, this is a huge, huge, HUGE MASSIVE JESUS FUCK WOW improvement over your last Mega Man game; don't let all those great improvements be bogged down by a few issues as mentioned above.

maelstormm responds:

For the first thing, this speed is always going to be fast. If things work well, it's actually going to get faster too <3 As noted in the comments, "The game is intended to be very fast and very aggessive with just as much in common with a twitch shooter as a traditional Mega Man one".

For the second thing, the "constantly shooting" and "constantly jumping" should not have been ironed out of the code because they are there intentionally -_- Partly because it's my preference, partly because it saves room in the keyboard buffer and because cloning Capcom's gameplay is not my desire as noted in the comments, "The game is intended to be very fast and very aggessive with just as much in common with a twitch shooter as a traditional Mega Man one". So what you end up with is a fast paced, bullets spewing everywhere, platform jumping game. Which is my goal for this fella.

Though I appreciate the comments in the sense that you were offering feedback thinking they were bugs.

Amazing Eug

Although I'd seen it many times before during production, I must say it feels like a new game after seeing it here. The new soundtrack is incredibly good and easily the best music made by you that I've heard. Your UI is also incredibly well done and shiny, though thats something you ALWAYS excel in. I've seen your source and it clearly shows you've spent alot of effort in writing it and that you really know what you're doing. I like that the fact that you have optimized all your graphics by converting them to .png's, but on that topic, it seems that in a browser window the game only runs at about 15 fps instead of 20 - although I think the game would be be paced a lot better running at say, 30 fps instead of 20.

Finally, amazing game play, amazing graphics and amazing music (msn it to me :D). Well done.

xoxox

~Aaron

Sto0g3 responds:

Shhh.. Me and Viktim are different people ;)

I am so glad you reminded me that this game existed :P It wouldnt be here if it werent for you.
So yeah, I will most probably fix up a few glitches and bump the framerate up in the next update.

Or just start fresh and make a less-laggy engine :P

Anyway, thanks for the review- how goes your Hitman animation? When will it grace the portal?

Room for alot of improvement.

The jumping was really dodgy, you kept moving too far after you'd let go of the arrow key which made simple things like jumping from platform to platform near impossible. The graphics were also badly resized in some places which leads to me say that either having the graphics bigger (as in the pixels double the size) or having the playing field smaller would've made things more pleasant on the eye. And is that a midi in the background music? If it is you totally change it to an mp3 of the actual music, or just download a remix and put that in. If you consider these things, it could be alot better! The action-script as a whole was pretty good, the jumping needs to be revised.

The-EXP responds:

Flash by Mullet-Man:
- none -

Nice beginner tutorial

This is a very good tutorial for beginners at flash. It is very easy to follow, it's pleasing to the eye and the menu is easy to navigate. The only thing I can suggest now is make one for the more advanced authors of flash. I personally learnt nothing new from this.

Smoking-Chimney responds:

Thanks for the review.

Very nice piece of action-scripting there

Your graphics, sound and action-scripting were truely beutiful. I really like the engine. Here are some tips for any future improvements on this game!

1. Add some range attacks. I found there that with nearly all the attacks, you had to be generally close to the opponent.

2. Add some jumping. Jumping would greatly increase the functionability of this game. You could use it for a dodge, but it'd look great with a flying side-kick on there.

3. Add some ducking. Likewise with above.

4. Add some real classy special moves. I saw the only really classy move there was the jumping spinning back-kick. It'd look and play fantastic with maybe some wind-mill or wheel kicks, how hard they'd be to animate I don't know.

Apart from that, the gaurd and throw system seemed fine! Thanks for such a great play!

~Mulletman

Jannata responds:

Thanks for the tips Mulletman.

Good, but not great

First of all, great job, I admire your work. You did this very well, but I have a few suggestions in no specific order:

1. Don't mix game sprites. It looks so terrible because some are 8-bit, some 16 and some 32. They don't go together and it makes the game look messy.

2. Don't use Megaman X sound effects. I would have recommended the Megaman 7 sound effects.

3. Make Tengu Man fly lower and little bit weaker. Come on, hes damn near impossible to hit and one hit takes off one bar of health.

Anyway, apart from those, the game was pretty good. Keep it up.

iragination responds:

Thanks for the input. For a matter of time I used all that stuff of older games. Now that the programming is solved, I'll try to spent more time in the graphics.

I came. I saw. I left.

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