Mullet-Man

Age/Gender: n/a, Male

I came. I saw. I left.

Newgrounds Stats

Sign-Up Date:
9/24/03

Level: 9
Aura: Light

Rank: Town Watch
Blams: 61
Saves: 41
Rank #: 59,015

Whistle Status: Normal

Exp. Points: 780 / 900
Exp. Rank #: 47,504
Voting Pow.: 5.11 votes

BBS Posts: 7 (0 per day)
Flash Reviews: 107
Music Reviews: 7
Trophies: 0
Stickers: 0

All Flash Reviews

107 Reviews | 19 w/ Responses

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Score: 7
Brawl Funnies [Dick 2]

"Wait"

date: May 7, 2009

I'm 19; why am I still looking at newgrounds?

May 7, 2009

Author's Response:

good question

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Score: 7
Prostitute Mickey 2

"Voice of Goofy was flawless"

date: March 18, 2009

I demand more meth-addicted Goofy.

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Score: 7
Megaman Next (Remix) Test

"Huge improvement, but needs a little work"

date: February 15, 2009

This is a collosal improvement from your previous Mega Man game, but I think you still need to touch up a few things:
Firstly, the speed of game is too high. Mega Man moves too quickly and his animation plays too fast - as do all the enemies. You might like to try adjusting the frame rate and the movement variables to slow things down to the pace of the actual Mega Man games
Secondly, things like "constantly shooting" and "constantly jumping" should've been ironed out of your code a long time ago. The player should have to release the jump/shoot button in order to jump/shoot again, not hold it down and unleash a constant barrage of jumps/shots. The jumping physics here mimick the actual Mega Man physics quite well, so it'd be a shame to see it wasted with the shoddy control programming.

To summarise, add a little touch-ups like those suggested and you'd have a fantastic game; as I said before, this is a huge, huge, HUGE MASSIVE JESUS FUCK WOW improvement over your last Mega Man game; don't let all those great improvements be bogged down by a few issues as mentioned above.

February 15, 2009

Author's Response:

For the first thing, this speed is always going to be fast. If things work well, it's actually going to get faster too <3 As noted in the comments, "The game is intended to be very fast and very aggessive with just as much in common with a twitch shooter as a traditional Mega Man one".

For the second thing, the "constantly shooting" and "constantly jumping" should not have been ironed out of the code because they are there intentionally -_- Partly because it's my preference, partly because it saves room in the keyboard buffer and because cloning Capcom's gameplay is not my desire as noted in the comments, "The game is intended to be very fast and very aggessive with just as much in common with a twitch shooter as a traditional Mega Man one". So what you end up with is a fast paced, bullets spewing everywhere, platform jumping game. Which is my goal for this fella.

Though I appreciate the comments in the sense that you were offering feedback thinking they were bugs.

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Score: 10
Blockhead: Episode 11

"Dear Michael Swain,"

date: January 9, 2009

I love you more than I love my family.

Your pal,

Mullet-Man

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Score: 7
a little animation <3

"Left handers"

date: December 5, 2008

UNITE!!!

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Score: 9
locoroco flash minigame

"Good physics"

date: November 24, 2008

Very impressed with the physics you programmed here - even more so given the processor constraints you had to work under. Well done.

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Score: 9
Pen License

"I remember these"

submission: Pen License
date: November 23, 2008

I remember those fucking pen licenses in grade 3 as well. My teacher was a real prick in grade 3 and never gave me one so I developed a habit - to this day - 9 years later - I STILL write everything in grey lead.

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Score: 6
OoT 10th Anniversary

"HEY!"

date: November 22, 2008

LISTEN!

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Score: 8
Awesome Center Redux

"Surprising"

date: August 20, 2008

Usually I find your cartoons are full of faggotry and fail. But wow. This one was actually really funny. gg. gg indeed.

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Score: 10
Metal Gear Funnies

"epic win"

submission: Metal Gear Funnies
date: July 8, 2008

i think metal gear funnies is a pretty cool guy. eh mocks the entire demographic of newgrounds and doesnt afraid of anything

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